![]() ![]() It can't be something you've already created that now you say, 'I want to offer this through Creation Club.' That's not what Creation Club is about."īy clicking 'enter', you agree to GameSpot's And we want to actually be able to do this ourselves but to also bring in external developers or even bring in people who are known for making mods, but not bring them in as modders-bring them in as, now you're a game developer with us, not on a mod whatever we greenlight that you make has to meet certain criteria. "And we don't want to change how that works. "Creation Club was a new thing that the team came up with to say, 'We want to continue to make and do stuff for Skyrim and Fallout 4, and we want to create an ecosystem that works across both games, but we want to leave mods the way that they are,'" he said. Bethesda marketing VP Pete Hines joined GameSpot on our stage show today to discuss the subject, explaining that this is intended to exist without impacting how the mod scene already operates. ![]() ![]() Since being announced during Bethesda's E3 press conference, there's been some confusion over what the new Creation Club for Skyrim and Fallout 4 is, and what distinguishes it from paid mods.
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