![]() There’s also the promise of vague facilitation of some private discussions without details. Council members will be granted access to a special forum visible to all, where some topics may be started by developers or community managers. Regardless, I’m going to summarize the process that Blizzard is outlining. While I’m not going to directly quote the bullet list that was posted in the original announcement, I encourage you to read through it just to verify what I’m already saying here. So let’s unpack this, starting by recapping exactly what the player council that Blizzard is proposing will actually do. ![]() ![]() The problem is that it’s possible for the implementation to be bad enough for “never” to be the correct option, and this whole idea runs into the very central problem that it’s based on bad logic and weak base assumptions. Like, on some level this has got to be a good thing, right? Sure, it’s kind of shameful that the game has only thought to do this after it’s been around for years, but the point is that it’s happening at all, right? Better late than never, isn’t that true? That assessment might strike you as a little bit negative, due in no small part to the fact that it’s pointedly negative. What a terrible idea with already poor implementation and a generally negative vibe. So World of Warcraft is going to establish a player council to offer feedback to the developers.
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